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Posted 20 hours ago

Heart: the City Beneath

£9.9£99Clearance
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ZTS2023
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About this deal

Your minimum protection value for all resistances is equal to the tier of the Heart you are currently on.

The Major Abilities in particular are nicely customisable, and sit somewhere between Spire's Medium advances (for the Major alone) and High advances (once you have all the modifiers).Played with for Vermissian Knights and Vermissian Sages, who have uncovered some sort of truth and can draw genuine power from their tools and rituals. Set beneath mile-high town Spire - the setting of co-designers Grant Howitt and Christopher Taylor’s 2018 tabletop RPG of the same name - the area of the Heart is described as a “rip in the holes between worlds”, with reality becoming increasingly unstable the closer to its centre you go. And there’s no random encounter tables or even a roll to suggest the nature of the next obstacle – which is fine so long as the GM/Heart knows what should happen next, but leaves them floundering otherwise. The addition of more game-facing mechanics makes sense given the focus of each game - in Spire, your gear is mostly cosmetic, plus whatever weapons you're carrying, whereas in Heart a delver's equipment is of paramount importance. Keep yourself dim and you can go a long way roughing people up, swilling booze, and repeating the same jokes.

From their location, they need to venture deeper into the Heart, to Hang Station and the underground lake.Their single Core Ability is Ministrations - they can lead a group in a ritual that will clear Minor Blood or Mind fallout, or reduce Major fallout to Minor, but it takes time (and makes a Delve harder if you're part-way through). Major beats are more conventional heroism; slaying a might beast, saving a Haven, hiring a bard to sign of your exploits. In Spire, you cleared an amount of stress depending on the severity of fallout you suffered, and could engage in character-specific activities to relieve stress or even hide away and let time pass, clearing it all. What’s the most dangerous beast or individual you’ve heard tell of, and why haven’t you defeated them yet?

It was in one such sudden engagement that Greyson ended up fighting for his life, he fought well and bravely but still in the end died a hideous grangrenous death.Hang Station was built as a tourist trap; suspended over a vast subterranean sea, so that aelfir could see the captured, sleeping monster beneath, captured from the far north.

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