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Posted 20 hours ago

Woodland Scenics Realistic Water 16 oz, 473.2 ml (Pack of 1)

£9.9£99Clearance
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About this deal

The river water surface texture has been overhauled to provide more distinct ripples. This improves the visual reading of the flow direction and speed of the water. This change has been made in light of users who really liked our previous river texture in much older versions of RWT. This texture was previously changed to allow better blending of distant (LOD) water, but now users have the best of both worlds with this latest change. Made churning water, mostly found at the bottom of waterfalls, more visible and turbulent. (v3 - v3.0.4) Meshes overhauled to use new gradient effects for finer control over different mesh effects (tint, saturation, etc.) without the need to edit the meshes. (v3 - v3.0.4)

The patches from the Patch Hub have been reincorporated into the main mod. The Hub has been shut down and all future patches will be available via the FOMOD installer. Other changes include:As resolution decreases, ripples and reflections will start to blend together and become more blurry. There will be a loss of detail as the tiniest of ripples become no more. If you can't tell the difference, I recommend choosing a lower resolution set to avoid the 3.1 GB cap.

The user content sections are not for uploading bug report images or videos. Upload these elsewhere and link to them within the posted Bug Report.Archived a bunch of old mod versions and updated their metadata. These archives are no longer supported and are archived for reference only.

Low = 256x256 uncompressed water surface normals. This is essentially the same resolution as vanilla water. There are no special instructions since this is a script-free mod. Just make sure you completely uninstall all files before updating. Modification permission You must get permission from me before you are allowed to modify my files to improve it A new Grid function is added for drawing straight lines. The maximum number of particles (drops) is 5000. Creek meshes no longer have overly large waves, now include a refraction effect, and have improved lighting overall. (v3 - v3.0.4)

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Particle-based Visoelastic Fluid Simulation - this experiment is based on this paper, modified for multiple fluid collisions and optimized for realtime simulation. Water surface and Dragonborn waves support for Dawnguard, Dragonborn, Wyrmstooth and Falskaar are provided. Updated the Whiterun Dragonsreach waterfall hue to a more blue colour. Thanks for the suggestion, reg1st3r.

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