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SingStar - Solus (PS2)

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Annual BAFTA Games Awards Winners Announced". Gameinfowire.com. 3 March 2005 . Retrieved 25 April 2008. See also: List of songs in SingStar games (PlayStation 2) and List of songs in SingStar games (PlayStation 3) Bates, Richard (19 February 2007). "Pass the Mic". Sony_SingStar's Blog. IGN. Archived from the original on 11 March 2007 . Retrieved 11 December 2007.

Van Leuveren, Luke (December 6, 2007). "Australian Singstar Store launches". PALGN. Archived from the original on April 15, 2012 . Retrieved December 18, 2017. In 2009 during the airing of Australian Idol in Australia Singstar was advertised every time the show aired. Van Leuveren, Luke (6 December 2007). "Australian Singstar Store launches". PALGN. Archived from the original on 18 January 2008 . Retrieved 10 December 2007. The maths is simple. The PS2 is the biggest-selling home console of all time, and it sold more consoles in Europe than anywhere else. And SingStar played a big part in driving sales of the PS2, especially to people who had never bought another before, and may never have bought another one since. So while Americans (where the series has sold only 1.5 million copies) may wonder what all the fuss about, in PAL regions there will be a lot of people mourning the imminent demise of SingStar, even if they haven’t touched it in a decade. From 21 May 2014, users of the PlayStation 4 could use their smartphones as a microphone. [20] This feature was also available for the PlayStation 3 version.SingStar sells itself on its intelligent approach to singing - it can register the pitch, tone and rhythm of the singer/player so you can see visually whether you are in time or the right key. You are also judged, rather like in Dancing Stage, at the end of each line - so if you sing well, you get a good, and at the end of the game you get more points. If you concentrate and "try" you can get some good scores, but generally the bad singing is the most appreciated. Lafferty, Michael (May 20, 2008). "SingStar - PS3 - Review". GameZone. Archived from the original on October 6, 2008 . Retrieved December 19, 2017. invENTS at Manning Gottlieb OMD develops groundbreaking TV sponsorship campaign for SingStar on PlayStation 2" (Press release). MTV Networks. August 2007 . Retrieved 12 December 2007. SingStar is a competitive karaoke game for the PlayStation 3, and is a follow-up to the PlayStation 2 SingStar series. SingStar is developed by London Studio and published by Sony Computer Entertainment. This is the first SingStar game for the PS3. Reilly, Luke (July 2007). "SingStar (Preview)". PlayStation Official Magazine – Australia. No.5. p.38.

Miller, Greg (May 17, 2007). "SingStar Hands-on". IGN. Archived from the original on October 29, 2020 . Retrieved December 18, 2017. There was also a VIP Room used for events. The first event was for the UK rapper Dizzee Rascal, a Mercury Award Winner, and occurred from 24 September to 9 October. [24] Dizzee performed for the PS Home/ SingStar community and answered questions for an hour after the performance. There were also limited time items at this space like a Dizzee Mask. This was available to the European and North American versions of PlayStation Home, however, Dizzee only appeared in the European version to answer questions. [25]Bramwell, Tom (November 14, 2007). "SingStore PS3 pricing unveiled". Eurogamer. Archived from the original on March 5, 2016 . Retrieved December 18, 2017. Makuch, Eddie (14 January 2018). "Game Of The Year Nominees Announced For DICE Awards". GameSpot . Retrieved 18 January 2018. In September 2009, London Studio launched a themed space in the PlayStation 3's online community-based service, PlayStation Home. The space is called "The SingStar Rooms" and featured a dance floor, a jukebox, and different rewards for the users. [23] It was available to the European and North American versions of PlayStation Home.

Hurh, JP (July 3, 2008). "SingStar Review (PS3)". Game Revolution. Archived from the original on September 24, 2015 . Retrieved December 18, 2017. Mastrapa, Gus (July 21, 2008). "SingStar (PS3)". The A.V. Club. Archived from the original on July 24, 2008 . Retrieved December 18, 2017. Mason, Kevin (16 April 2007). "My SingStar Online". IGN. Archived from the original on 6 June 2007 . Retrieved 17 June 2007. In 2003, the game underwent a direction change. The new concept featured contemporary music videos, and would use two microphones to allow for multiplayer scenarios. [16] A prototype game was developed, which included pitch detection technology, a basic interface display, a scoring system and samples of (then unlicensed) music. The first game demonstration took place at a Team SCEE conference in Paris, featuring the songs " Wonderwall" by Oasis and " Independent Women" by Destiny's Child. [15] Hardware [ edit ] SingStar USB microphonesMason, Kevin (April 16, 2007). "My SingStar Online". IGN. Archived from the original on November 27, 2007 . Retrieved December 18, 2017. Wireless microphones, with a 2.4GHz receiver attached to the PS2 or PS3 by USB, became available in Europe in March 2009. [18] Bluetooth microphones were originally planned to launch with the PS3 version of SingStar, but running two Bluetooth microphones together was found to be difficult, so the PS3 game launched with the same USB microphones as the PS2 game. [19] a b "Get ready for SingStar on the XMB!". Sony Entertainment Europe. 23 October 2012 . Retrieved 18 January 2013.

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